//eclate has really big boobies

freeslot("SPR_GLMD", "S_GLOMED1", "MT_GLOMEDI")

states[S_GLOMED1] = {
	sprite = SPR_GLMD,
	frame = FF_FULLBRIGHT|TR_TRANS80,
	tics = 5,
	nextstate = S_GLOMED1
}

mobjinfo[MT_GLOMEDI] = {
	//$Sprite GLMDA0
	//$Name Light Glow
	doomednum = 3940,
	height = 60*FRACUNIT,
	radius = 18*FRACUNIT,
	flags = MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT,
	spawnstate = S_GLOMED1
}

// Color is determined by the mapthing's angle.
// See http://wiki.srb2.org/wiki/Skin_colors for a list of colors.
local function setColor(mo)
	if mo.spawnpoint and mo.spawnpoint.valid
		mo.color = mo.spawnpoint.angle
	end
end

addHook("MobjThinker",setColor,MT_GLOMEDI)

